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Elebris Adventures

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Devlog

  • Day 5: Added attack animations and colliders
    October 30, 2020 by Balthius
    I've added a separate blendtree for attacking, simple 3 frame animation but it does it's job. in the future I'll probably tie the animation duration (and ability to move again) to the animations thems... Continue reading
  • Day 4: Learning the hard way
    October 17, 2020 by Balthius
    I made some discoveries, the most important being I take too many things for granted with Programming architecture. I was having an issue where my Enums weren't updating which (I thought) was the only... Continue reading
  • Added UI interaction
    October 16, 2020 by Balthius
    Created and then broke apart my Action controls, I was coupling things again and getting into some bad habits. I think I've got it decently separated now. also got my UI components displaying more or... Continue reading
  • Day 2
    October 16, 2020 by Balthius
    Small steps were intended , but I let things get a little out of hand. I've revised my attack system, the goal of the day(and a half), several times. One roadblock is using the new Input system, since... Continue reading
  • Day 1
    October 09, 2020 by Balthius
    Today marks the first day of commitment to, while not ENTIRELY avoiding tutorials, doing things in a way that are built on best practices learned over the past 6 years. I've got a long road ahead of m... Continue reading
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