Day 5: Added attack animations and colliders
Elebris Adventures » Devlog
I've added a separate blendtree for attacking, simple 3 frame animation but it does it's job. in the future I'll probably tie the animation duration (and ability to move again) to the animations themselves. but I need to make sure that there's a failsafe for if an animation gets cancelled halfway through
Also implemented is a basic enemy, the ability for that enemy to follow AND a better naming scheme for sprites so that hopefully they can all be programmatically swapped out with relative ease
For the time being only the Player will have 8-direction actions. since I need them to have that clarity but Im not as worried about it for enemies.
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Elebris Adventures
Top down ARPG, Solo project built in my spare time
Status | In development |
Author | Balthius |
Genre | Action, Role Playing |
Tags | 2D, combos, Fantasy, Roguelite, Team-Based, Unity |
More posts
- Day 4: Learning the hard wayOct 17, 2020
- Added UI interactionOct 16, 2020
- Day 2Oct 16, 2020
- Day 1Oct 09, 2020
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