Day 4: Learning the hard way
Elebris Adventures » Devlog
I made some discoveries, the most important being I take too many things for granted with Programming architecture.
I was having an issue where my Enums weren't updating which (I thought) was the only issue, so I went through FAR TOO MANY hoops, deleting things, breaking stuff really bad, having my dependencies break in weird ways, only to discover that a simple copy and paste of my .dll for my shared library into the unity project, overwriting the old one was all i needed to do. I do learn the best from my mistakes...but man that was a hard lesson to get through.
picture attached is right before I broke things, with a few added visual tools
Files
Elebris Adventures.exe 638 kB
Oct 16, 2020
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Elebris Adventures
Top down ARPG, Solo project built in my spare time
Status | In development |
Author | Balthius |
Genre | Action, Role Playing |
Tags | 2D, combos, Fantasy, Roguelite, Team-Based, Unity |
More posts
- Day 5: Added attack animations and collidersOct 30, 2020
- Added UI interactionOct 16, 2020
- Day 2Oct 16, 2020
- Day 1Oct 09, 2020
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