Added UI interaction
Elebris Adventures » Devlog
Created and then broke apart my Action controls, I was coupling things again and getting into some bad habits. I think I've got it decently separated now.
also got my UI components displaying more or less correctly, though down the line I'll decouple them even further by having them only respond to the ActivePlayer Scriptable object
I also got a functioning charge system in place. very rough but nothing seems to be breaking and my animations are relatively indicative of intent. Eventually I'll be using shader's to do most of the lifting when it comes to visual clarity of action.
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Elebris Adventures
Top down ARPG, Solo project built in my spare time
Status | In development |
Author | Balthius |
Genre | Action, Role Playing |
Tags | 2D, combos, Fantasy, Roguelite, Team-Based, Unity |
More posts
- Day 5: Added attack animations and collidersOct 30, 2020
- Day 4: Learning the hard wayOct 17, 2020
- Day 2Oct 16, 2020
- Day 1Oct 09, 2020
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